When does the column modifier kick in Nies? 3 ranks plus?
I d simply love to know it

, but i suppose that minimum should be 6-8.
OK gents.
I just finished Italian Campaign. Officially i lost, as i did not accomplish mission in time, but there's a chance to continue.
I am quite mixed with what i saw, because some types of units are v good, others not so good and there's a group Totally unaWare units.
Line infantry and grenadiers
It looks these units are proud and effective enemy in hands of AI. I saw good reactions on the battlefield. Long line forming, shooting, pressing on one wing, melee on my weakened units. Everything just looks good.
Militia, Armored Citizenry
They re like rabble and act like rabble. I haven't seen em exchanging fire for too long and shooting happened only when 2:1. Otherwise they attacked immediately, but i do not treat it like it was
melee bug. These units simply have so poor firepower accuracy and reload, that the only solution seems to be violent attack and a try to cover enemy with bodies

.
i was just missing AI knowledge to use column formation in case of militia (poorly trained, but trained and an important aspect is that they could have morale improved on approach when using column formation)
Being honest - i never saw any AI unit using column formation for melee.
Light infantry
I haven't seen any AI unit with muskets and 100m range, but i have seen some Jaegers with telescope stick to kill cav. What a mess. They re simply useless.
They haven't been programmed how to use shooting range properly. Stakes are planted in random locations. Units can run in space between my units, but there s no higher sense in it. They just run in spread formation without easiest attempt to use a weapon.These units do not retreat when pressed by line infantry units loosing their only advantage......Bloody mess.
Cavalry.
Mixed behaviour again. I have seen cav chasing for artillery units (but it happened only during Ligny battle). I have seen frontal charge performed by prussian Uhlans +21 charge. That was something. Seeing em charging on my moving fussiliers of the line unit i ve let them to hit my unit and did not form square. Charge and 5 sec melee killed my 70 out of 120 soldiers.
That s good behaviour expample, but very often cavalry is just running to the wing ETW way and then simply runs to left and back to right behind of my army's backs (NTW way) without any attempt to harm me.
Slowly moving cavalry looks like was blind. They do not have spotting distance, they do not use collision distance either.... they just enter my musket range n die. Same General's unit.
Artillery
Woooow - that's a big mistake.
Units love russian NKWD way and friendly fire can kill
Artillery is unable to see terrain conditionig. Once i placed my cav behind a small hill. AI controlled artillesy unlimbered 200m from there and started shooting in an attempt to kill my cav..... but the hill was on the way.
To make it even more pleasant enemy General entered line of fire, has been killed and half of the unit with him

, but it's not the end of story. Same way was used 15 seconds later by AI line infantry column. Just imagine the mess i saw.....
During deployment phase artillery can be placed too close to buildings and it causes friendly fire to units placed there and to artillery itself, as parts of damaged building destroyed one of cannons.
Artillery is often left without any covering units, so it is just matter of time to have it destroyed by player's cavalry
Monty Pyton rulezzzz
Sieges - as i wrote........ boring as the best way is to use cannons and kill all hiding in buildings soldiers.
VH/VH is giving massive bonuses to AI. Accuracy and reload rate is much higher, our units are loosing men and morale quite fast and it gives good opportunity to AI to use all-it-can-do-to-rout-me.
AI controled Generals looks like they try to support units and once i have seen stars going up over 2 enemy units at a time, so it looks like AI is using morale boosting commands.
Overall - much much better than on ETW, but still there's plenty of things to be done.
I have preordered Imperial version. I am sure that i ll play GC and ll repeat IC just to see if there was some improvement between beta and final build. Egypt is not attracting me so much, but finally - why not.